Heare Ye! Heare Ye!
Below, behold The Portal To Worlde Arcane. If Overlord has not granted you right of travel in the Lands,
The Great Gate will not open for yew , and yew may only see the grand adventures of others.
To be magickally transported into the Worlde click on a location below. — NumLock The Scribe
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Current Season & Month: , Year: 543 A.R. (ref)
Never played or need a refresher? These short guides will give you answers fast!
These precepts define the governance of this community and Lands. HEED THEM WELL!
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Welcome Traveler! Tell us a bit about yerself.
Looking fer adventure, or needing a traveling companion? Post it here!
The most predominant races in the Lands are represented below. Feel free to add yer own character's sheet, but please follow the general design of the others. Petition OverLord if you wish to add a new race. Yew may upload your character profile and image but COPYRIGHTED IMAGES WILL BE REMOVED as per our Terms. Please be sure its an image yew created, yew have permission to use the image, or its public domain.
Ship's navigators and explorers have slowly been piecing together the Worlde during their wanderin's and charting it down on maps. These maps are hard to come by and are few in number. One never knows when a wandering traveler might bring round another. If you have discovered a new Map please send it here to make known to the Worlde the newly-scribed map.
Here in this vast chamber lie the acquired tomes of written Histories of Worlde Arcane. It is the task of this vault to protect these Histories and ensure their preservation. Many Annointed Scribes have given their lives to this task ... and to the seeking out, restoration, and conservation of yet-undiscovered Histories.
A list of some of the deities appearing in storylines over the past years.
The economic system of Worlde Arcane varies widely but is generally based on a system of coinage and barter. Using the table below one can get an idea of what items are worth in the Lands. Precious metals rank at the top of the system and are generally judged on worth by weight. A weight of 1.5 to 2 grams is considered a "piece".
A cold barren group of run-down huts on the banks of a frozen wind sheared sea. Great place for leaving folks yew don't like.
Lost even to the memories of most on the surface, the underground Drow city of Botharel closed its doors and sealed them with magic. Not long ago the Drow opened the doors once again to any who find the city, but the welcome from the population may not be a welcoming as one would think. Traveler Be Ware! Read more about the Drow
Sitting on the southern most tip of the continent of Aniada is the Village of Seven Oaks. Seven Oaks is the primary seaport for Aniada. Most of the goods going into Aniada or coming into Aniada from other places pass through Seven Oaks Harbor. Sailors, warriors and merchants of all races may be seen coming and going through Seven Oaks to Aniada's interior. Maps of Seven Oaks
- The Lorimar 1: The Kiana Mile
- The Lorimar 2: Bigobo Shadow-ways
- The Lorimar 3: The Breeze League
- The Lorimar 4: The Northern Green League
- The Lorimar 5: The Goblin Stretch
- The Lorimar 5A: The Skulled Road to Churt
- The Lorimar 6: The Southern Green League
- The Lorimar 7: The Daelows Mile
- The Lorimar 8: The Enchanter's Highway
- The Lorimar 9: Bridgewest
- The Lorimar 10: The Terajin Shadowpath
- The Lorimar 11: The Terajin Mile
- The Lorimar 12: The Merchant's Walk
- The Lorimar 13: The Knight's Walk
- The Lorimar 14: The Festing Lanes
- The Lorimar 15: The Seabreeze Road
- The Lorimar 16: The Seven Oaks Mile
Terajin is the largest trading city in Aniada. A city of great beauty, wealth and poverty. An old Aniada saying captures the essence of Terajin as "Sooner or later everyone comes to Terajin. Whatever you seek can be found but beware of the danger and the price to be paid." Maps of Terajin
The Kingdom of Daelows is one of the oldest areas in Aniada. Its history dates back as far as the wise old men can remember. The Kingdom is known most for the knowledge that resides within its Universities, Academies and Libraries. Maps of the Cities and Kingdom of Daelows
Directly east of Daleows is Skarn Point. It is a large thin column of land jutting out into the Vericul Sea as if it were the very starting point, or ending point, for Aniada itself. It is a quite desolate area with very little vegetation. It is marked by the constant thundering crashes of waves as the Vericul Sea endeavors its unending attempts to consume the land away. On the tip of the point, a solemn, small, empty house remains. It is said an old woman used to live there, a herbalist.
Churt is no longer the kingdom of Jakrog the Blackorc. Having shattered the orc king's throne, a wandering greenskin warrior, by the name of Thrukk has claimed the responsibility of rallying Churt and reuniting the clans. Jakrog's current whereabouts are unknown. Until a leader is found, Churt has fallen under a new order of command, where only the strong shall survive, and the weak will perish. Maps of Churt
The Okajavo Desert sweeps across the northern expanse of Aniada bringing desolate plains, blinding winds and during the right time of year, a breath of the north. Tribes of nomads are the only ones to call it home and they are seldom seen. A traveler making a trek through this region is well advised to stock ample water and supplies for the journey.
When the Okajavo Desert gives way to rolling hills and valleys and the taste of air bears a marked chill, this is when a traveler knows he or she has entered the Hills of Umma. The Hills of Umma and the Okajavo Desert separate the rest of Aniada from the northlands which are under the control of Skylding Hall. Skylds regularly patrol the hills as do the nomadic tribes. A traveler must be wary when traversing these rambling mounds.
The Empire of Skylding Hall is made up of six small villages gathered around a common pasture. Eight Mighty clans gather in the great wooden Skylding Hall at its center. They are: Clurlok; Fyre; Olvasford; Rhoona; Osterlo; Vamgard; Ranviki; and Lursak. Skylds are known throughout Aniada as able traders, fine seamen, and fierce warriors. The weather around Skylding Hall is cool during summer and bitterly cold during winter. A time at which blizzards and ice flows are common.
The River Uiopa finds its beginnings in the Dragon's Peak mountain range and from there runs its course through the center of Aniada to Saghane Swamp. It is Aniada's largest river and is always alive with swiftly flowing water that ranges from laughing brooks in the shallow parts to a raging stream at its widest. During certain times of the year, it is nearly impossible to cross.
A massive grove of trees stand below the Dragon's Mountain range and spread out across to the Okajavo Desert.
The Harbour of Kiana isn't a harbour proper as the towne itself sits a bit away from the shore. There are two large docks for the occasional supply boats that come in from other ports. When the fog is in the island is completely obscured even though it sits a few miles off shore. The folks of Kiana have learned to love the fog, for it's salt smell and blanket of quiet that settles when it's in. Old timers say you can tell the time of day by it's seasonal coming's and goings. Map of Kiana
The Crown of the Dragon's Peak mountain range is Dragon's Peak Mountain. It juts up from the center of the range with menacing raggedness. It is easily the tallest mountain in the range. Old ones say an ancient dragon used to make it home.
At the northern end of the Dragon's Peak Range, in the Lands of Aniada, lies Ehtome-Naom, the Dwarfen Home of Creation. Here, at the dawn of Time, long before the rise of the Reclaimer, the Dwarfen god Krazz the All-Father forged the first Dwarves in his subterranean palace underneath Mount Gozo, making them as strong as the iron and rock that forms the world. Maps of Ehtome-Naom
Where the River Uiopa gives itself up to the Vericul Sea, it also gives birth to the Saghane Swamp. A horrid stretch of lands of biting flies, snakes and other foul creatures. The traveler's only comfort here is Seven Oaks is within walking distance to the southeast....should they make it out.
Named for Noghu Degav, the Halfling that led the way to this island, Degav has grown to be the largest city on the island of H'jek Daru. Since its beginning, the city has been ruled by a descendant of Noghu, which continues today, currently his grandson rules. He has been vying for rule of the entire nation since the death of Lady Melinda.
With wrath of boughs bedinned: A forest wild with warning, as in deaf ears of scorning. The earth made hard by a black frost. Knarled trunks obsured by mist, frozen in time. Foreboding. Squeezing life from uncomprimising soil. Wrapping light into shades of grey: A tree dented with disgrace, looking down in distate. Reaching out with tendrils of withered leaves. Choking.
This forest is the home of a growing group of Goblins that managed to survive the aftermath of the downfall of Noghu. They occasionally work in consort with the Trolls that live in the nearby swamp, but mostly stay hidden from the Halflings that rule the island for fear they will be hunted again. The L'finu Stream, flowing from The Dalw River, cuts through the woods and the goblins rarely travel south of the stream.
Just to the west of the village of Pirgav, the R'Luk Wood grows lush and green. Here, birds sing without fear or danger, and the sunlight is always soft on one's shoulders. Here also are buried some of the more recent heroes in hafling history, in a hallowed and serene graveyard. Here lie the haflings of the Seven Oaks Massacre, as does the once great Lady Melinda.
The Bli Waterway is the chief form of travel and trade between Sa'gav and Pirgav. It consists of Bli Lake, which connects directly to Pirgav, and Bli Stream, which has a trading post/warehouse near its end in the Mys Forest to store goods coming from or going to Sa'gav.
The two mountains loom ahead as you walk along the trail. Like two craggy teeth poking from the island landscape, one silent and majestic. The other, B'nat, rumbles and shakes with seismic activity.
Dawl Mountain, named by the Halfling word for Daelows, is an inactive volcano. A river issuing from a cave at the base of the mountain was named, predictably, Dalw River.
Three sets of cliffs block ocean entry to portions of the island nation. These cliffs are known as The Three Teeth of H'jek Daru.